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ABOUT

Here’s who’s working on Trinity, what we’re doing, and why we’re doing it. 

Tommy Humphrey

That’s me. I’m making Trinity. I design the world, build the systems, and shape the tone. Skirmisher Studios is where I make the kind of games I want to play.

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Arthur Humphrey

Founder of Last Day of Work. Helps guide Trinity with strategy, structure, and experience from years of making and shipping games. Keeps things focused and moving.

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Our Mission

Our mission is simple: build what we want to play, and do it our way. No fake hype, no filler — just honest work, creative freedom, and games that mean something to us. If people connect with it, that’s what matters.

Friends

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