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ABOUT
Here’s who’s working on Trinity, what we’re doing, and why we’re doing it.
Tommy Humphrey
That’s me. I’m making Trinity. I design the world, build the systems, and shape the tone. Skirmisher Studios is where I make the kind of games I want to play.

Arthur Humphrey
Founder of Last Day of Work. Helps guide Trinity with strategy, structure, and experience from years of making and shipping games. Keeps things focused and moving.

Our Mission
Our mission is simple: build what we want to play, and do it our way. No fake hype, no filler — just honest work, creative freedom, and games that mean something to us. If people connect with it, that’s what matters.
Friends


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